It is abundantly clear that while Roblox’s vision forward is to put the catalog in the hands of the creator community, a simple glance at the catalog reveals that given lackadaisical and relaxed moderation criteria, creators will upload anything and everything to the maximum extent permitted. If Roblox is able to address this issue, it would improve my development experience because I could personally handle the scourge of the UGC accessory catalog by not allowing those assets altogether and not having to deal with the issues that are arising out of them such as assets that completely obscure the avatar (horrible for experiences requiring collision, hits against a character or the character to be visible for some gameplay-specific feature).īelow talks about my motivation, but it’s more to do with why I am dissatisfied with the current UGC accessory catalog which directly ties into why I don’t want non-Roblox-created assets to be worn. At this juncture, the only thing I can think of is simply blocking all non-Roblox-created assets from wear in my experience. I have to block either an entire category of accessories from wear (mostly Back accessories since that category is easily the most abused to make these), create a custom avatar appearance system (effectively disrespecting other creators’ IP but I have no choice in the matter anymore) or invest time and money into solutions to ban specific UGC accessory creators’ assets in my experiences. As a Roblox developer, it is currently too hard to make sure that when I allow visitors to bring their own avatars into my experience, they aren’t wearing assets that are game-breaking.